    Mac OS X            	   2       /                                      ATTR      /                       1  /com.apple.metadata:kMDItemKeyphraseConfidences         *com.apple.metadata:kMDItemKeyphraseLabels         +  +com.apple.metadata:kMDItemKeyphraseVersion        ,  .com.apple.metadata:kMDItemTextContentLanguage      $     com.apple.provenance bplist00+	

 !"#$%&'()*+#?~z;#?y#?zL#?f    #?s}Z#?L#?⇮    #?+#?\鍫#?bv,&+#?#?ͪk1#?Ck1#?Ck1#?w
\P#?ύ    #?    #?ékz`#?e #?	ˡ#?    #?ժɀ#?ޘ    #Kqa< #і #'<V #6#Ҩ#ũ    #5# # #@#]    #|    #Χ h#ҪQqk#f#նG#St #,N #}0P#)#Y^_-#P8  6 ? H Q Z c l u ~               )2;DMV_hqz             ,              bplist00+	

 !"#$%&'()*+_exploits perceived weaknesses[meta-rounds_meta-game analysis_avoid triggering_cumulative payoff\early rounds_avoids triggering]core strategy_exploit cooperative strategies_detect exploitable patterns_strategy description[late roundsZmid roundsZmid-roundsXmid-game_likely prioritize_pattern recognition^previous round\prior rounds]exploit based_defect permanently_estimated payoff_scored moderately_opponent code analysis_adaptive defections_aggressive maximization_(increase mid-round defection probability_detect forgiveness^truncated code_opponent defected_defection heuristic_defect aggressively_behavior harder_opponent program code usage_opponent defects consecutively_controlled defection]player config_calculated cooperation_start cooperatively_past strategies_highly deterministicZedge cases_late-game behavior  6 V b w      #/:ENbx
'Rgv,E[m             ,              bplist00                            
bplist00Ren                              ;g